When working on ELEX at PiranhaBytes from 2015-2016, my responsibilities were:
- Designing and building areas of the open game world.
- Coordinating with the story department and their requirements for locations.
- Designing and creating large scale 3D-assets for the environment (buildings, rock formations, etc...).
- Designing and creating small props for usable/ loot- items.
- Creating and maintaining shaders for the landscape, as well as some props and FX
- Creating procedural textures for props and environments
ELEX - Launch Trailer
ELEX - Official Prologue Trailer
ELEX Official The Outlaw Faction Trailer